2025-06-26 19:07:18TtroubleTT:
all info here need to still look over and add some stuff
Plugin List/SCP Replacer.md ..
@@ 23,23 23,10 @@
> This is <span style="color: #ffffff;">general info about the replacer system**</span>.
- SCP's that disconnect will only incure the volunteer system to replace them if 60 seconds hasn't passed in the round and they still have 95% of their health.
- You cannot .human if 60 seconds in the round has passed or you have less than 95% of your health.
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- When an SCP needs to be replaced a message will be broadcasted to the server telling everyone the volunteer command. Everyone who wants to volunteer has 10 seconds to volunteer.
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- When you .human you will become either a Class-D (45% chance), Scientist (45% chance), or Facility Guard (10% chance). You will not get a custom class.
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- When an SCP needs to be replaced a message will be broadcasted to the server telling everyone the volunteer command.
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- Everyone who wants to volunteer has 10 seconds to volunteer.
- After the 10 seconds an SCP is randomly chosen from the players who volunteered.
- Players that become the SCP will get the original SCP's custom role.
- This also works with SCP-035 and SCP-3114.
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- what classes you become with .human and chances. no special class.
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# The maximum time after the round start, in seconds, that a quitting SCP can cause the volunteer opportunity announcement (defaults to 60)
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quit_cutoff: 60
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# The maximum time after the round start, in seconds, that a player can use the .volunteer command (defaults to 90)
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replace_cutoff: 90
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# The required percentage of health (0-100) the SCP must have had to be eligible for replacement. Defaults to 95 (no percent sign)
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required_health_percentage: 95
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# How long (in seconds) after the first player volunteers should the SCP be replaced