Makes the wearer **Immune** to **Explosives** but will **Break** after 2 uses.
+
Makes the wearer **Immune** to **Explosives** but will **Break** after protecting you from **600 DMG** total.
** **
@@ 14,7 14,8 @@
:::
### Notes:
** **
-
Upon breaking the armor turns into **Combat Armor** and deals **60 DMG** to the wearer, no longer protecting them from **Explosives**
+
After you take what would've been **600 DMG** worth of explosion damage it will break and become **Combat Armor**.
+
The **Explosion Damage** that breaks the armor will reduce the amount of damage you take by how much **Damage Protection** amount you had left on the armor.