SCP Replacer
Lets players volunteer to play as an SCP who disconnected at the beginning of the round or SCP's who chose to become human instead. SCP's can choose to become human with a command instead of playing as the SCP they spawned as. You will gain the custom class of the SCP you volunteered as.
Replacer Commands
These are commands that interact with the SCP Replacer system that players can run to either become SCP or human.
- .human (.no): Lets you become human when you spawn as an SCP and someone can replace you.
- .volunteer [scp number] (.v [scp number]): Volunters for the specified SCP when a the replacer is active for that SCP. EX: .volunteer 173
Replacer Info
This is general info about the replacer system**.
- SCP's that disconnect will only incure the volunteer system to replace them if 60 seconds hasn't passed in the round and they still have 95% of their health.
- You cannot .human if 60 seconds in the round has passed or you have less than 95% of your health.
- works for 035 and 3114
- what classes you become with .human and chances. no special class.
- Time for lottery till it replaces the scp
- randomly chosen with lotterty
The maximum time after the round start, in seconds, that a quitting SCP can cause the volunteer opportunity announcement (defaults to 60)
quit_cutoff: 60
The maximum time after the round start, in seconds, that a player can use the .volunteer command (defaults to 90)
replace_cutoff: 90
The required percentage of health (0-100) the SCP must have had to be eligible for replacement. Defaults to 95 (no percent sign)
required_health_percentage: 95
How long (in seconds) after the first player volunteers should the SCP be replaced
lottery_period_seconds: 10