Commit d501ed
2025-06-27 09:57:33 TtroubleTT: add late spawn page/dev/null .. Plugin List/Late Spawn.md | |
@@ 0,0 1,42 @@ | |
+ | # <span style="color: #ffffff;">Late Spawn</span> |
+ | |
+ | --- |
+ | |
+ | :::none |
+ | Automatically <span style="color: #ffffff;">**spawns a player**</span> as a class towards the start of the round <span style="color: #ffffff;">**if they joined the round late**</span>. |
+ | ::: |
+ | |
+ | --- |
+ | > [!WARNING] |
+ | > Warning Late Spawning has a <span style="color: #ffffff;">**chance to give you a random visual effect**</span> until you spectate another player. We are still working on finding a fix but it is a basegame issue. |
+ | --- |
+ | > [!NOTE] |
+ | > You will only late spawn if you <span style="color: #ffffff;">**join within 120 seconds**</span> of the round starting. |
+ | --- |
+ | |
+ | :::none |
+ | # <span style="color: #ffffff;">Late Spawn Classes</span> |
+ | > These are the <span style="color: #ffffff;">**clases and percentages**</span> that you can become with Late Spawn. |
+ | --- |
+ | - Class D: 40% chance |
+ | - Scientist: 40% chance |
+ | - Facility Guard: 20% chance (roughly) |
+ | - SCP-096: 0.5% chance |
+ | |
+ | ::: |
+ | |
+ | --- |
+ | |
+ | > [!NOTE] |
+ | > You are <span style="color: #ffffff;">**not**</span> able to game the system to <span style="color: #ffffff;">**late join twice in a round**</span> by leaving. It keeps track of who has already gotten a chance to spawn. |
+ | |
+ | --- |
+ | |
+ | > [!TIP] |
+ | > You will <span style="color: #ffffff;">**not**</span> get a <span style="color: #ffffff;">**custom class**</span> when you late spawn. |
+ | |
+ | --- |
+ | |
+ | > [!IMPORTANT] |
+ | > <span style="color: #ffffff;">**Developers**</span> |
+ | > - [programjm](https://wiki.chaostheoryscp.com/Staff/Development%20Team/programjm) |