# <span style="color: #ffffff;">Late Spawn</span> --- :::none Automatically <span style="color: #ffffff;">**spawns a player**</span> as a class towards the start of the round <span style="color: #ffffff;">**if they joined the round late**</span>. ::: --- > [!WARNING] > Warning Late Spawning has a <span style="color: #ffffff;">**chance to give you a random visual effect**</span> until you spectate another player. We are still working on finding a fix but it is a basegame issue. --- > [!NOTE] > You will only late spawn if you <span style="color: #ffffff;">**join within 120 seconds**</span> of the round starting. --- :::none # <span style="color: #ffffff;">Late Spawn Classes</span> > These are the <span style="color: #ffffff;">**clases and percentages**</span> that you can become with Late Spawn. --- - Class D: 40% chance - Scientist: 40% chance - Facility Guard: 20% chance (roughly) - SCP-096: 0.5% chance ::: --- > [!NOTE] > You are <span style="color: #ffffff;">**not**</span> able to game the system to <span style="color: #ffffff;">**late join twice in a round**</span> by leaving. It keeps track of who has already gotten a chance to spawn. --- > [!TIP] > You will <span style="color: #ffffff;">**not**</span> get a <span style="color: #ffffff;">**custom class**</span> when you late spawn. --- > [!IMPORTANT] > <span style="color: #ffffff;">**Developers**</span> > - [programjm](https://wiki.chaostheoryscp.com/Staff/Development%20Team/programjm)