# <span style="color: #ffffff;">Late Spawn</span>

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Automatically <span style="color: #ffffff;">**spawns a player**</span> as a class towards the start of the round <span style="color: #ffffff;">**if they joined the round late**</span>.
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> [!WARNING]
> Warning Late Spawning has a <span style="color: #ffffff;">**chance to give you a random visual effect**</span> until you spectate another player. We are still working on finding a fix but it is a basegame issue.
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> [!NOTE]
> You will only late spawn if you <span style="color: #ffffff;">**join within 120 seconds**</span> of the round starting.
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# <span style="color: #ffffff;">Late Spawn Classes</span>
> These are the <span style="color: #ffffff;">**clases and percentages**</span> that you can become with Late Spawn.
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- Class D: 40% chance
- Scientist: 40% chance
- Facility Guard: 20% chance (roughly)
- SCP-096: 0.5% chance

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> [!NOTE]
> You are <span style="color: #ffffff;">**not**</span> able to game the system to <span style="color: #ffffff;">**late join twice in a round**</span> by leaving. It keeps track of who has already gotten a chance to spawn.

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> [!TIP]
> You will <span style="color: #ffffff;">**not**</span> get a <span style="color: #ffffff;">**custom class**</span> when you late spawn.

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> [!IMPORTANT]
> <span style="color: #ffffff;">**Developers**</span> 
> - [programjm](https://wiki.chaostheoryscp.com/Staff/Development%20Team/programjm)
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