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d501ed | TtroubleTT | 2025-06-27 09:57:33 | 1 | # <span style="color: #ffffff;">Late Spawn</span> |
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3 | --- |
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5 | :::none |
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6 | Automatically <span style="color: #ffffff;">**spawns a player**</span> as a class towards the start of the round <span style="color: #ffffff;">**if they joined the round late**</span>. |
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7 | ::: |
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8 | ||||
9 | --- |
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10 | > [!WARNING] |
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11 | > Warning Late Spawning has a <span style="color: #ffffff;">**chance to give you a random visual effect**</span> until you spectate another player. We are still working on finding a fix but it is a basegame issue. |
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12 | --- |
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13 | > [!NOTE] |
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14 | > You will only late spawn if you <span style="color: #ffffff;">**join within 120 seconds**</span> of the round starting. |
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15 | --- |
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17 | :::none |
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18 | # <span style="color: #ffffff;">Late Spawn Classes</span> |
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19 | > These are the <span style="color: #ffffff;">**clases and percentages**</span> that you can become with Late Spawn. |
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20 | --- |
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21 | - Class D: 40% chance |
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22 | - Scientist: 40% chance |
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23 | - Facility Guard: 20% chance (roughly) |
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24 | - SCP-096: 0.5% chance |
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26 | ::: |
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27 | ||||
28 | --- |
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30 | > [!NOTE] |
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31 | > You are <span style="color: #ffffff;">**not**</span> able to game the system to <span style="color: #ffffff;">**late join twice in a round**</span> by leaving. It keeps track of who has already gotten a chance to spawn. |
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32 | ||||
33 | --- |
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34 | ||||
35 | > [!TIP] |
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36 | > You will <span style="color: #ffffff;">**not**</span> get a <span style="color: #ffffff;">**custom class**</span> when you late spawn. |
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38 | --- |
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40 | > [!IMPORTANT] |
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41 | > <span style="color: #ffffff;">**Developers**</span> |
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42 | > - [programjm](https://wiki.chaostheoryscp.com/Staff/Development%20Team/programjm) |